Post by SORTING HAT on Feb 23, 2010 17:19:18 GMT -5
THE ABILITY LIST!
Animagi: An Animagus is a witch or wizard who can turn into a particular animal at will. This is an ability that you must learn through magic. All Animagi must register at a central authority; it is illegal to obtain this ability without registering. Each Animagus has a specific animal form, and cannot transform into any other animal. The animal cannot be chosen: it is uniquely suited to that individual's personality. Animagi have full control over their transformations and retain their minds. Only 6th years and above may have the Animagi ability.[/color] please remember that an adult may have 2 abilities, while students are only allowed 1 ability. also, keep in mind, that not everyone has an ability.
- Kaitlyn Davis (Grey Wolf)
- Open
- Open
- Open
Metamorphmagi: A Metamorphmagus is a witch or wizard born with the innate ability to change some or all of their appearance at will. The talent cannot be acquired; a witch or wizard who has it must be born with it. Both students and adults may have the Metamorphmagi ability.
- Nymphadora Tonks
- Open
- Open
- Open
Parselmouth: Parselmouths have the ability to speak Parseltongue (snake language). It is in the common mind associated with Dark Magic, and those possessing the ability to speak it are very rare. This skill can be acquired by genetics, or learning. It’s a rare skill, so your character must have a strong family of Parselmouths or practice Dark Magic.
- Harry Potter
- Lord Voldemort
- Open
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Seer: A Seer is a witch or wizard with the clairvoyant ability to predict future events. The predictions given through this ability can sometimes be self-fulfilling prophecies, but they do not always happen, depending on decisions to come. Each prophecy made by a Seer is recorded in a glass sphere and stored in the Hall of Prophecy of the Department of Mysteries within the Ministry of Magic. Only a person mentioned in a prophecy can safely retrieve it; anyone else who tries to do so will be driven insane. This ability is inherited, or, if a witch or wizard has a special talent for Divination, can be learnt with a lot of hard work. If you character is talented in Divination, then this might an ability you would like to acquire.
- Sybill Trelawney
- Open
- Open
Legilimens: Legilimency is the magical skill of extracting feelings and memories from another person's mind. It also allows one to convey visions or memories to another person, whether real or imaginary. A witch or wizard possessing this skill is called a Legilimens, and can, for example, detect lies and deceit in another person, witness memories in another person's past, or "plant" false visions in another's mind. Both adults and students can be Legilimens.
- Open
- Open
- Open
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Occlumens: The counter-skill to Legilimency is Occlumency, by which one can compartmentalise one's emotions, or prevent a Legilimens from discovering thoughts or memories which contradict one's spoken words or actions. Both adults and students can be Occlumens.
- Draco Malfoy
- Open
- Open
- Open
- Open
Veela: An ability attributed to Veela and those of Veela heritage, such as Fleur Delacour. It is used to charm males, much like the Sirens in The Odyssey. When angry, they turn into a dark blue, pixie like creature and can be quite vicious. You can only be a Veela if you have French ancestors, or French blood running through your veins.
- Fleur Delacour
- Gabrielle Delacour
- Open
- Open
- Open
Centaur: Centaurs are wild creatures with intelligence supposedly greater than humans. Although sentient, they have not requested assignment as beings, preferring to remove themselves entirely from human affairs. Any centaur who decides to associate with humans is violently attacked by the other centaurs and banished from the herd. Centaurs are skilled in healing and astrology, and spend much of their time scouring the stars for portents. They live in forests, and their society consists of groups called herds. Centaurs are not rare, so there can be quite a few on here.
- Firenze
- Open
- Open
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Werewolf: The werewolf is a creature that exists only for a brief period around the full moon. At any other time, a werewolf is a normal human. However, the term werewolf is used for both the wolf-like creature and the normal human. A werewolf can be distinguished from a true wolf physically by several small distinguishing characteristics, including the pupils, snout, and tufted tail. A person becomes a werewolf, when bitten by a werewolf in wolf-form, or the virus has been passed down through a family member. Once this happens, the person must learn to manage the condition. The 'Wolfsbane Potion' controls some of the effects of the condition; by allowing the sufferer to maintain their human mind in wolf form, it prevents them from harming others.
- Remus Lupin
- Fenrir Greyback
- Open
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Vampire: Vampires are magical beings that appear pale and thin. They have a longer life span, usually living to the ripe old’ age of 200, unless they are killed. Vampires can breed with other vampires, or interbreed with humans. They stop aging physically, whenever they bitten, so once they are bitten, they will look whatever age they were, until they die. This a very limited ability, so get it while you can.
- Open
- Open
- Open
[/li][li][/color] if your character has an ability, be sure to make a note of it in your character application. [/li][/ul]
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